3D Game Engine Programming
by Stefan Zerbst (9781592003518)

3D Game Engine Programming
 
Stefan Zerbst
Release Date: 30 June 2004
Format: Paperback
Pages: 860
Category: Computing & Information Technology
Publisher: Cengage Learning
ISBN: 9781592003518
ISBN-10: 1592003516

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Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

USD $59.99

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