Fundamentals of Game Design
by Ernest Adams (9780321643377)

Fundamentals of Game Design
 
Ernest Adams
Release Date: 30 September 2009
Format: Paperback / softback
Pages: 700
Category: Games Development & Programming
Publisher: New Riders Publishing
ISBN: 9780321643377
ISBN-10: 0321643372

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, Ernest Adams, who offers a first-hand look into the process, from initial concept to the final tuning.
Now in its second edition, this updated classic reference offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. You'll learn the specific design challenges unique to all the major game genres and how to apply the principles of game design to each one.
In this thorough and easy-to-follow guide, you'll learn to:
Define the challenges and actions at the heart of the gameplayWrite a high-concept document, a treatment, and a full design scriptUnderstand the essentials of user interface design and how to define a game's look and feelConstruct a game's core mechanics and flow of resources (money, points, ammunition, etc.) Design for new input mechanisms such as the Wii controller and multi-touch iPhoneIncorporate an engaging story into your gameDevelop appealing game characters, and worlds that players will want to visit, including persistent worldsWork on design problems with engaging end-of-chapter exercises, design worksheets, and case studiesMake your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players.

USD $95.00

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