OpenGL ES2.0 Programming Guide
by Munshi Aaftab et al (9780321502797)

OpenGL ES2.0 Programming Guide
 

Munshi Aaftab et al


Release Date: 01 Sep 2008
Format: Paperback
Pages: 417
Category: Graphics Programming
Publisher: Penguin Group Australia
ISBN: 9780321502797
ISBN-10: 0321502795

Add To Cart


OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it-until now.
In the "OpenGL(R) ES 2.0 Programming Guide," three leading authorities on the Open GL ES 2.0 interface-including the specification's editor-provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.
Coverage includes:
Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objectsThe OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invarianceInputting geometry into the graphics pipeline, and assembling geometry into primitivesVertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applicationsUsing fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planesFragmentoperations: scissor test, stencil test, depth test, multisampling, blending, and ditheringAdvanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturingReal-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

USD $54.99

   Dispatch: 3 to 7 business days, stock levels permitting



Write a customer review of OpenGL ES2.0 Programming Guide.



If you like this title please tell others:

tell others

post to your Facebook wall post on Twitter post on Digg recommend to Stumbleupon bookmark on Delicious RSS feed send to a friend


#1 Holistic Internet Store
Search
Shopping Cart Customer Support


HolisticPage
International Online Store
of Inspiration
Tel: +61 2 9988 4215
we ship everywhere
Australia Post
Australia Wide
.
Worldwide