Real-Time 3D Terrain Engines Using C++ and DirectX9
by Greg Snook (9781584502043)

Real-Time 3D Terrain Engines Using C++ and DirectX9
 

Greg Snook


Release Date: 30 June 2003
Format: Mixed media product
Pages: 374
Category: Computing & Information Technology
Publisher: Cengage Learning
ISBN: 9781584502043
ISBN-10: 1584502045



Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++. Covering everything from the fundamentals of DirectX 9, and creating realistic weather effects, to advanced terrain geometry management, the book works through the complete construction of a robust outdoor game engine. This is a practical reference for any programmer tasked with creating a realistic outdoor environment.

AUD $64.95

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