Real-Time Cinematography for Games
by Brian Hawkins (9781584503088)

Real-Time Cinematography for Games
Brian Hawkins
Release Date: 24 January 2005
Format: Paperback / softback
Pages: 326
Category: Computing & Information Technology
Publisher: Cengage Learning
ISBN: 9781584503088
ISBN-10: 1584503084

The book begins with an overview filmmaking and cinematography basics and explains how to apply them to games. It details how to place cameras based on the character and environment, explains how to handle a camera for panning, zooming, and cradle movement, and details how to program these techniques into the their games using C++ examples. The book then explores the camera lens and how to achieve a variety of effects with software cameras. Hands-on examples illustrate the importance of good lighting and how to handle transitions to new lighting arrangements. The last part of the book covers the essential areas of filters, sound effects, interactive music, movement, and dialog, including coverage of current voice recognition technology.

AUD $97.95

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